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Cinematic Technical Artist (Narrative Adventure)

LOCATION

Liverpool, UK / Remote within UK

DURATION

Permanent

SALARY

We offer a very competitive package, which is dependent on experience.

THE ROLE

We're looking for a Cinematic Technical Artist to join our cinematics team on a dark, story-driven next generation ‘Narrative Adventure’ with genre defining goals.

This huge, highly ambitious partnership project takes atmosphere, storytelling, player agency and narrative firmly into ground-breaking territory on next-generation hardware technologies.

This is an ambitious, AAA project with a heavy focus on art, animation and delivering unique character performances to heighten player presence and immersion to new levels.

KEY RESPONSIBILITIES:
  • Devise and support end to end pipelines
  • Assist the cinematics teams by providing technical support for real-time cinematic sequences, including lighting, props, Blueprints and Sequencer integration.
  • Support the art team with tech related issues on a day-to-day basis working within the framework defined by the code team and existing established methods
  • Constantly evaluate pipelines, tools, and techniques to ensure the art team are working as efficiently as possible
  • Bring your own experience of best working practices to the team
  • Be a key part of the technical and creative development of the project and deliver high end in-game seamless cinematics, from storyboards all the way to final characters and in game cinematics
ROLE REQUIREMENTS:
  • Proven experience as a Technical Artist on at least one shipped PC or console title
  • Proven Maya scripting skills (Python) with examples
  • Proven UE Editor skills
  • Proven experience with Unreal Sequencer
  • Excellent knowledge of Maya
  • Good working knowledge of Unreal Blueprints, AnimGraph, real-time lighting, and Lightmas
ADDITIONAL OR DESIRED SKILLS:
  • Previous experience working on the development of high-quality AAA in-game cinematics
  • Experience with Unreal material authoring
  • Knowledge of HLSL
  • Knowledge of updating render pipelines
  • Understanding of VFX in Unreal Engine, Niagara experience
  • Console development experience

If you believe you have the right skills and experience for a role on an exciting new project, please email your C.V. and supporting portfolio to jobs@firesprite.com with the Job Code or hit the apply button below.

Job Reference: HB-CTA-02