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Render Engineer (Multiplayer Shooter)

LOCATION

Liverpool, UK / Remote within UK

DURATION

Permanent

SALARY

We offer a very competitive package, which is dependent on experience.

THE ROLE

We're looking for a Render Programmer to assist with developing, implementing and maintaining the various proprietary core render systems on an exciting multiplayer shooter project which is in the later stages of production. As a Render Programmer, you will form part of a core tech team and assist in the on-going development and release of our title.

This is an extremely dynamic project, collaborating with a very high-profile external client, utilising their rich, creative assets and pipelines to deliver an original multiplayer experience as part of their wider IP proposition.

KEY RESPONSIBILITIES:
  • Designing, implementing, and iterating on new and existing render systems
  • Working with C and shader programming
  • Developing features for multiple platforms and different hardware capabilities
  • Awareness of performance and memory footprints of different approaches or techniques
ROLE REQUIREMENTS:
  • Excellent C++
  • A broad knowledge of GPU architecture
  • A broad knowledge of contemporary graphics techniques
  • Strong working knowledge of shaders
  • Strong API design/software engineering skills
  • Strong 3D vector maths
  • CPU and GPU profiling experience
  • An eye for the creative and aesthetic aspects of development
  • At least one years’ experience in a similar role, ideally with at least one shipped title
ADDITIONAL OR DESIRED SKILLS:
  • Familiarity with Vulkan would be very beneficial.

If you believe you have the right skills and experience for a role on an exciting new project, please email your C.V. and supporting portfolio to jobs@firesprite.com with the Job Code or hit the apply button below.

Job Reference: CL-RE-01