Senior Technical Animator - Environment (Narrative Adventure)


Liverpool, UK / Remote within UK




We offer a very competitive package, which is dependent on experience.


We're looking for a Senior Technical Animator to join our team on a dark, story-driven next generation ‘Narrative Adventure’ with genre defining goals         

This huge, highly ambitious partnership project takes atmosphere, storytelling, player agency and narrative firmly into ground-breaking territory on next-generation hardware technologies.

This project has AAA ambitions with a heavy focus on art, animation and delivering unique character performances to heighten player presence and immersion to new levels.

  • Support the Animation team with planning, knowledge sharing and general technical support
  • Create tools/scripts to aid animators with regards to exporting to game
  • Support the process of rigging and skinning of environment assets
  • Support the creation of both hand animated and procedurally animated environment assets
  • Support the physics set up and game logic integration of environment assets
  • Collaborate with code and animation team to make sure they are working as efficiently and as stress free as possible.
  • Support the Leads and wider team to create and maintain documentation standards and practices for in-game technical animation
  • Identifying shortfalls in technical animation skills and assisting with the recruitment process
  • Working with Dev Managers to ensure a realistic project scope
  • Bring your own experience of best working practices to the team
  • Proven experience as a Senior Technical Animator on at least one shipped PC or Console title
  • Proven experience producing high quality rigged and skinned characters
  • Proven experience working with motion capture data from 3rd party providers
  • Excellent knowledge of animation and the processes involved in creating animations
  • A strong knowledge of Maya and Motion Builder
  • Experience with implementing animation and animation logic in a game engine
  • Strong problem-solving skills
  • Outstanding communication skills both written and verbal
  • Experience with Python
  • Experience with Houdini destruction/simulation pipelines
  • Experience with Unreal VFX (Niagara)
  • Previous experience with procedural animation of natural phenomena (wind etc)
  • Previous experience with simulation-based animation of natural phenomena (foliage etc)
  • Console development experience

If you believe you have the right skills and experience for a role on an exciting new project, please email your C.V. and supporting portfolio to jobs@firesprite.com with the Job Code or hit the apply button below.

Job Reference: HB-STAE-01